![]() One clan builds processing buildings cheaper than the others. Each of these abilities is unique and can push players into different strategic directions. Unique Clans and Different StrategiesĪt the beginning of each game, player’s select a clan based on its abilities. Clever use of this market can help your clan while hindering the other. Buy goods, and they grow more expensive, sell goods, and likewise, they become cheaper. Buying and selling goods will cause the market value of the goods to move depending on demand. A clan sends their merchants to either buy basic or processed goods, or to sell their excess goods. Trading of Goods.Ĭlans of Caledonia has an inventive trading system. Players must manage their purchases in attempts to only gain contracts that will have the rarest of these items. At the end of the game, the rarest of these items are worth the most points the next rarest are worth moderate points and the least gains the least points. Rare imported goods are an end game scoring mechanism based upon tobacco, sugar and cotton. These contracts can be filled with a mix of goods, basic and processed, to gain money, bonus actions, victory points and rare imported goods. ![]() Each round, a range of contracts are available, although most clans may have only one active at a time. The game even allows the butchering of farmed animals for their meat, if that's your thing.īut all of this growing, processing and slaughtering must be for a reason, and that is where the export goods system comes in. Some basic goods, milk and wheat, can be further processed by buildings, into cheese, bread and whiskey. Fields can grow crops of wheat and farms breed sheep or cattle, which produce basic goods. The main reason to expand your clans is agriculture. If this is planned right, it can be a useful means of buying these items during the game. ![]() Building next to another player’s building gives the option to buy resources produced there at a cheaper rate. Ranges beyond this are the number of water body tiles that can be crossed, although building a distance along rivers is not allowed. This shipping range has several levels the first simply pertains to building across a river. When expanding a clan, new facilities must be built either adjacent to existing locations or within shipping range. ![]() These workers can only be placed on an appropriate resource tile and are one of the many ways to earn money in the game. Each player begins with two workers, either woodcutters and miners, somewhere on the board. The board, once placed, tries to simulate Scotland with Lochs, rivers, grasslands, mountains and forests. Expanding Your ClansĬlans of Caledonia revolves around a multi-sectional board which can create a varied game experience on each play. If you like fairly complex economic games, then this game is for you. As a moderate to heavy euro-style game in the vein of Terra Mystica, Clans of Caledonia has a fair bit of meat on its bones for such a small box. This description would suggest Clans of Caledonia is a complex game, and while this is true, it is not too complex that it wouldn't be fun. They then use these goods to meet export orders and win the game. In Clans of Caledonia, players help this transition by producing food, livestock, and processed goods. In the 19 th century, Scotland transitioned from an agricultural nation to an industrialised one. The game comes with eight different clans, a modular board with 16 configurations, eight port bonuses and eight round scoring tiles. Players receive VPs depending on the scoring tile of the current round. Refined goods require the respective basic resource.ģ. Each production unit built makes income visible on the player mat. In the production phase, each player collects basic resources, refined goods and cash from their production units built on the game map. When players run out of money, they pass and collect a passing bonus.Ģ. Players take turns and do one of eight possible actions, from building, to upgrading, trading and exporting. Each round consists of the three phases:ġ. Players represent historic clans with unique abilities and compete to produce, trade and export agricultural goods and of course whisky! More and more distilleries were founded and whisky became the premium alcoholic beverage in Europe. Linen was increasingly substituted by the cheaper cotton and raising sheep was given high importance. In the following years, food production increased significantly to feed the population growth. ![]() At this time, Scotland made the transition from an agricultural to an industrialized country that heavily relied on trade and export. Clans of Caledonia is a mid-to-heavy economic game set in 19th-century Scotland. ![]()
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